Nice experiments in reducing and minimizing product packaging. Went a bit too far in some instances, but cool project!
February 25, 2014 / 2 notes
"We were hiding the game under all these layers," Vollmer said. At one point veteran game designer Zach Gage sent them a "sobering" e-mail that said the art wasn’t working, and this acted as a wake-up call. What if the game didn’t need anything else?
"It looks like the entire time we were striving for simplicity and minimalism, and that’s not true at all," Wohlwend said. "That’s just where we ended up going. The game resisted complexity because it was such a small game, it was four by four grid, and numbers, and just the four directions. It always wanted to be simple."
Threes is a fantastic new iOS game. It reminds me in some ways of my favorite iOS puzzle game of all time, Drop7. It makes you feel like a smarty-pants if you are able to forecast several moves in advance.
Also, their tagline is perfect: a tiny puzzle that grows on you.
February 11, 2014 / 4 notes
Craig Mod, in another excellent piece, this time about photography in a smartphone world.
January 13, 2014 / 5 notes
Earlier this week, we launched a brand new redesign of the Glif. It represents over a year in development, and I’m really proud of how it turned out.
When we designed the original Glif, we wanted it to be as dead simple and easy to manufacture as possible, so one of the design decisions we made was to have it only fit a naked iPhone 4. This allowed for the Glif to be a single piece of molded plastic with no moving parts. This was crucial, as it was our first time to ever manufacture something, and any added complexity would have surely tripped as up.
As we’ve grown and learned new things over the past 3 years, we wanted to tackle the idea of making an adjustable Glif, without losing the simplicity and ease of use of the original. I’ll leave that to you to judge if we achieved that, but I’m happy with the result.
You can check out the new Glif here.
November 29, 2013 / 11 notes
Jack [Dorsey] is very much into how can you take something and simplify it down to its essence.
I’ve used Square Cash a few times since it’s launched; it really is incredibly simple.
November 11, 2013 / 0 notes
I liked this one.
October 23, 2013 / 13 notes
September 24, 2013 / 23 notes
Tom and I are pretty pumped to announce our new Kickstarter project today for the Neat Ice Kit. What is the Neat Ice Kit, you ask? Well, it’s a set of tools for creating beautifully clear ice for a variety of cocktails, right at home. The included tools allow you to create three distinct types of ice, which will cover the gamut of different cocktails.
The Kickstarter project page and video should help explain everything!
We’ve been working on this project for over 9 months. It started as a vague notion of a direction we wanted to dabble in, and after countless iterations, we arrived at the Neat Ice Kit. Obviously this is a new direction for Studio Neat, but we are excited to see where this takes us.
As always, your support is very much appreciated. And, if you have a friend or family member who you think this project is perfect for, please pass along the link to our Kickstarter page!
August 28, 2013 / 12 notes
June 23, 2013 / 10 notes
June 10, 2013 / 14 notes
June 7, 2013 / 63 notes
Complexity is the coward’s way out. But there is nothing simple about simplicity, and achieving it requires following three major principles: empathizing (by perceiving others’ needs and expectations), distilling (by reducing to its essence the substance of one’s offer) and clarifying (by making the offering easier to understand or use).
Worth a read.
June 5, 2013 / 8 notes